Guides

Imperial Knights bestiary

Complete enemy reference with weaknesses, status effects, and drop tables.

Last updated:

Bestiary Guide

The Imperial Knights bestiary catalogs every enemy you will encounter across three routes. Use this reference to check element weaknesses before boss fights, plan card builds for status-heavy dungeons, and optimize gold farming by targeting high-drop-rate enemies.

How to read this guide

Each enemy entry includes:

  • HP range at the encounter level
  • Element affiliation
  • Status effects the enemy can apply
  • Weakness (what element deals extra damage)
  • Notable drops and their rates

Early game — Maldonia North Road and caves

Slime

  • HP: 30–50
  • Element: Water
  • Weakness: Fire
  • Status: None
  • Drops: Potion (20%)
  • Notes: Basic enemy. Defeat with any fire attack.

Goblin

  • HP: 50–80
  • Element: Earth
  • Weakness: Wind
  • Status: None
  • Drops: Leather (30%), Antidote (10%)
  • Notes: Groups of 2–3. Focus fire.

Bat

  • HP: 20–40
  • Element: Wind
  • Weakness: Earth
  • Status: Sleep (10%)
  • Drops: Awakening (15%)
  • Notes: Spreads sleep. Use status-null cards.

Plant

  • HP: 60–100
  • Element: Earth
  • Weakness: Fire
  • Status: Poison (20%)
  • Drops: Herb (25%), Antidote (15%), Full Potion (5%)
  • Notes: Poisons on contact. Fire element recommended.

Mid game — Protea and Catacombs

Skeleton

  • HP: 80–120
  • Element: Dark
  • Weakness: Holy
  • Status: Blind (15%)
  • Drops: Bone (30%), Eye Drops (10%)
  • Notes: Catacombs common enemy. Bring eye drops.

Dark Mage

  • HP: 100–150
  • Element: Dark
  • Weakness: Holy
  • Status: Silence (20%)
  • Drops: Magic Dust (25%), Full Magic (10%)
  • Notes: Silences magical attackers. Dispel or kill fast.

Orc

  • HP: 150–200
  • Element: Earth
  • Weakness: Wind
  • Status: Armor Break (25%)
  • Drops: Iron Scrap (30%), Repair Kit (15%)
  • Notes: Heavy armor. Wind element optimal.

Werewolf

  • HP: 180–250
  • Element: Wind
  • Weakness: Earth
  • Status: Paralysis (15%)
  • Drops: Furs (35%), Full Potion (10%)
  • Notes: Fast. Paralysis can lock your party.

Late game — Spirit Cave and Svalt

Poison Slime

  • HP: 200–300
  • Element: Water/Poison
  • Weakness: Fire
  • Status: Poison (40%), Heavy Poison (15%)
  • Drops: Poison Gland (20%), Antidote (30%)
  • Notes: Poisons through defense. Wear poison rings.

Demon

  • HP: 300–400
  • Element: Dark
  • Weakness: Holy
  • Status: Blind (20%), Curse (10%)
  • Drops: Demon Core (5%), Magic Sword (2%)
  • Notes: Spirit Cave regular enemy. High damage.

Dark Knight

  • HP: 400–500
  • Element: Dark
  • Weakness: Holy
  • Status: Armor Break (30%)
  • Drops: Dark Steel (25%), Defense Ring (5%)
  • Notes: Heavy armor-break. Kill before they act.

Boss bestiary

Alraune (Plant Colony)

  • HP: ~2000
  • Element: Earth
  • Weakness: Fire
  • Status: Poison (AoE), Sleep (AoE)
  • Resistance: Wind, Water
  • Drops: Plant Essence (100%), Full Potion (×3)
  • Strategy: Fire weapons. Poison rings recommended. Kill adds first.

Cardinal (Cathedral Basement)

  • HP: ~3500
  • Element: Dark
  • Weakness: Holy
  • Status: Silence (AoE), Curse (single), Blind (AoE)
  • Resistance: Dark, Earth
  • Drops: Dark Crystal (100%), Herbal Medicine (×2)
  • Strategy: Herbal Medicine reduces magic damage taken. Holy weapons essential.

Mud Poison (Spirit Cave)

  • HP: ~5000
  • Element: Water/Earth/Poison (tri-typed)
  • Weakness: Fire, Wind
  • Status: Poison (stackable), Heavy Poison, Armor Break
  • Resistance: Water, Earth
  • Drops: Poison Gland (100%), Poison Ring (100%)
  • Strategy: Poison Rings mandatory. Fire/Wind hybrid approach. Keep HP full.

Svalt Demon King

  • HP: ~8000
  • Element: Dark
  • Weakness: Holy
  • Status: Blind (AoE), Curse (stackable), Paralysis (single)
  • Resistance: Dark, Fire
  • Drops: Demon Core (100%), Magic Sword (50%)
  • Strategy: Party-wide healing required. Blind protection accessories. Holy weapons.

Bio Worm

  • HP: ~6000
  • Element: Poison
  • Weakness: Fire, Wind
  • Status: Poison (DoT), Heavy Poison, Slow
  • Resistance: Poison, Earth
  • Drops: Bio Sample (100%), Puremite Ore (30%)
  • Strategy: Delayed breath attack. Kill adds quickly. Fire/Wind mix.

Puremite Golem

  • HP: ~4000
  • Element: Earth
  • Weakness: Water, Wind
  • Status: Stun (AoE), Slow
  • Resistance: Earth, Fire
  • Drops: Puremite Ore (100%), Elixir (20%)
  • Strategy: Water or wind weapons. Stun immunity helps.

Mage Reinhardt

  • HP: ~3000
  • Element: Fire/Dark
  • Weakness: Water, Holy
  • Status: Burn (DoT), Silence (single)
  • Resistance: Fire, Dark
  • Drops: Magic Dust (100%), Full Magic (×3)
  • Strategy: Water users. Kill before big fire spell.

Norakura (Route 3 boss)

  • HP: ~7000
  • Element: Dark
  • Weakness: Holy
  • Status: Curse (stackable), Death Sentence (stackable)
  • Resistance: Dark, Poison
  • Drops: Imperial Seal (100%)
  • Strategy: Dispel curses immediately. Heavy boss.

Tear Beast

  • HP: ~4500
  • Element: Wind
  • Weakness: Earth
  • Status: Paralysis (AoE), Slow
  • Resistance: Wind
  • Drops: Wind Essence (100%), Stimulant (×2)
  • Strategy: Earth weapons. Paralysis immunity preferred.

Sati (Finale)

  • HP: ~10000
  • Element: Dark/Light (phase-based)
  • Weakness: Varies by phase
  • Status: Various
  • Resistance: Varies
  • Drops: Platinum Card (100%)
  • Strategy: Two-phase fight. Adapt elements to phase.

Status effect reference

EffectSymptomCurePrevention
PoisonHP drain per turnAntidote, Herbal MedicinePoison Ring
SleepCannot actAwakeningStatus-null card
BlindMiss rate +50%Eye DropsStatus-null card
SilenceCannot use skillsStatus-null card
ParalysisSkip turn chanceStatus-null card
BindLose turnUnbind (exploration)Repair Kit
CurseStat debuffDispel itemStatus-null card
Armor BreakEquipment damageRepair Kit
FAQ

Frequently Asked Questions

Quick answers to the questions Imperial Knights players ask first.

Which element is Mud Poison weak to?

Fire and Wind. Equip Poison Rings and use fire/wind hybrid attacks.

What status effects does the Cardinal use?

Silence (AoE), Curse (single target), and Blind (AoE). Herbal Medicine reduces magic damage.

How do I prevent poison?

Poison Ring from Protea shop prevents poison status. Antidote cures it during exploration.

Which boss has the highest HP?

Sati (finale) at approximately 10,000 HP across two phases.