Tools

Imperial Knights player tools

Decision trees, checklists, and casino notes — no live-service redeem box.

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Tools Hub

Imperial Knights does not need a damage calculator the size of an MMO. It needs a route decision tree, a flag checklist, and a short note on the casino so you do not dump Route 1 gold into Route 3 machines. This hub is that toolbox.

Related reading: routes, walkthrough, world map, guild quests, New Game+, cards, DLC.

What we will not build

  • A codes redeemer. There are no in-game weekly codes.
  • A multiplayer party finder. The game is single-player.
  • An auto-clicker or MV script injector. If you want quality-of-life, use the in-game dash key and text-speed option on controls.
  • A live map radar. Visible enemies are already visible.

If a Steam sale coupon exists, it lives on Kagura’s checkout, linked from official links, not in a wiki form.

Casino and minigames (Route 3 and towns)

The video on this page is a real Japanese chart of the casino: stop-slots, confirmed bonus tells, poker, and VIP duel cards. Use it if you are on Route 3 / Hertzots or a town that actually has the machines. Do not grind slots on hour one of Route 1 instead of buying Repair Kits.

Practical rules:

  • Casino gold is for cards and late frontier gear, not for the first Defense Ring.
  • VIP duels are card rarity checks plus gallery flags if you lose to a noble.
  • Slot “confirmed tells” save time; they do not print Ether Knight. The class still comes from Spirit Cave.
  • If you hate gambling content, skip it. Route 1 endings do not require a jackpot.

Protea’s hidden card battle NPC (under the gacha, Lea present) is a minigame too. Save first. Rarity wins. No real loot.

How to use the two tools together

  1. Open the planner before the guild fee.
  2. Play. When you hit Seikuri, tick Ether Knight on the checklist.
  3. Before the castle basement, tick crest yes/no.
  4. After a clear, tick the ending you got, then NG+ into the other planner branch.
  5. Only then look at casino and DLC rows.

If you do the checklist first and the planner never, you will still click the wrong fee. The planner is the cheap tool. The checklist is the expensive one.

Both child pages are readable as a second window next to MV fullscreen. They are not apps. Copy the bullet lists into a text file if you want offline. We will not ship a .exe helper.

When Steam news adds English DLC titles, the checklist gets named rows. Until then it uses “Route 1 hard job / Route 2 hard job / Route 3 hard job.” That is deliberate.

If a tool ever disagrees with the walkthrough, the walkthrough’s room order wins and we fix the tool. Flags without rooms are how people clip into the cardinal without herbal medicine.

FAQ

Frequently Asked Questions

Quick answers to the questions Imperial Knights players ask first.

Is there an Imperial Knights code list?

No in-game redeem codes. Store coupons are checkout discounts on Kagura or Steam, not guild gold.

Do I need the casino to finish the story?

No. It is extra gold and card rolls, mostly on Route 3.

Which tool should I open first?

The route planner before the guild fee. The checklist once you are mid-game.

Will these tools spoil endings?

The checklist names ending types (defeat / crest / normal). The planner spoils route conditions. Leave if you want to blind-click the fee.